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(Studio: John Roberts) The efforts to develop computer games that appeal to girls to bridge the "silicon gender gap" examined; details given of the research into interactive games that will keep young girls interested. [Computer game players "HAROLD," "ANGIE," "BEN," "ERICA," - ["Purple Moon" president and CEO Nancy DEYO, vice president Brenda LAUREL - worry about making girls more comfortable with technology.] [Computer teacher Jack WALKER - asserts the importance of games for learning to use computers.]
- Roberts, John
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